forgotten_aria: (hole)
I used to wear a fitness tracker, a withings 02. I chose it because I could wear it on my belt because wearing things on my wrist drives me a bit bonkers for two reasons. That tracker served me well, but at some point I stopped caring about steps and cared more about heart rate (especially with crossfit.) It did have a heart rate sensor, but because it was on my belt, you had to explicitly ask it to take a reading and hold it against your finger. I also couldn't wear it comfortably while sleeping and you had to remember to tell it you were sleeping and when you woke, which was slightly annoying. It served me well for a about 3 years including going through several holders.

Almost all of the new trackers, especially those with nice features, are wrist mounted. A few days ago I had an idea to wear the band further up my arm. This solves both the issue of it digging in when I type and the clamminess my skin gets underneath the plastic bands (because I can move it up and down as the day progresses.) I tested this idea with the band from my old one (it came with the option to wear it on wrist or belt) with success.

Doing a little research, I knew I wanted small and 24/7 heart rate. Eventually I settled on the garmin vivosmart 4 and I'm delighted. It is not only giving me the data I want, but it's comfortable enough I forget it's on if I'm wearing long sleeves.

Now if I could get the scale and the tracker to talk to each other, but because they are different companies, I think I would have to go through a third party that I'm not that happy with, so I guess my data will have to state separate.

----

I've been trying some VR demos on the ps4 lately. One of the problems with VR is a lot of the games aren't very deep, but still sport a $20 price tag.

Statik is a puzzle game. The first puzzle (and only one in the demo) was ok, but it didn't really seem like a good use of the VR. I might drop $3 if it goes on deep sale.

I tried Ancient Amulator where you are killing waves of minions who are attacking your base. The demo included the archer and the mage. The archer was fun (after I played the tutorial) and would be kind of a nice way to unwind. The mage was very difficult to use (throwing things in VR seems to be something game designers are struggling to get right.) In the video they show the warrior throwing down this little melee dummy and then you swing your fists and the dummy follows your lead. That looks amusing. I don't see it holding my attention for long. I also have the problem that in the VR you are standing on a pestle and while this doesn't trigger the panic of my fear of heights, it does cause me to not move my feet AT ALL leaving me a bit stiff after a session. One of the things I like about beat saber is it encourages fluid, natural movements. I would pick Ancient Amulator up for $10.

Reviewers rave about Tetris Effect so when I heard there was a demo weekend, I was excited. Sadly I think either 1) I don't like a game making me try to feel like I'm on drugs or 2) I got enough tetris growing up or both because I really didn't get why people feel this game is worth the full price tag of $40. Very glad I got to try the demo to learn it wasn't special.

I realize I never wrote about Superhot VR other than a passing mention. They did a really good job porting it to VR other than the throwing issues state above. I have to warn people, though, it is not to be played by certain people, and sometimes not even me.
forgotten_aria: (susu squish)
Until today, I had played beat saber, superhot VR and the Moss demo. Two of those games were designed for VR and you can really feel it. Not only does it do things to help you not get motion sick, but it takes advantage of what VR gives you. Superhot is technically a port, but because of the nature of the game (time only moves when you do, so you're supposed to finish the level with minimal movement,) it ports exceedingly well. They did do some very nice things with it, but there are also some places (in specific throwing objects) where it falls short. It's still solid and enjoyable.

Borderlands VR, however is a klunky port. Movement not immersive even if you are in motion sickness mode. The fighting feels awkward because it was designed for a mobile character, not a static one, so the monsters kind of just come to your face or shoot at you like storm troopers. Not only was it an awkward port, it was a buggy one, as I couldn't turn in a quest, despite the on screen instructions.

This disappoints me, because I was looking forward to skyrim VR, but if the locomotion is equally bad, I don't think I can enjoy it.

There was a company making an affordable VR treadmill, but they seem to have decided to leave the consumer market and make it just for commercial use and there for they can charge a lot more. I'm looking forward to treadmills... if I can get over the motion sickness, which I'm not sure I can.
forgotten_aria: (hole)
I waffled (as I often do) about getting PSVR. Beat Saber was a solid choice for me, because of the way it tickled my DDR neurons, but yesterday I tried the demo for Moss. The whole time I had this stupid smile as this game gave me experiences I've not had anywhere else. Back in the late 80s, I was one of the few people to adopt sega's 3D video game glasses. These were shutter glasses pointed at a normal CRT screen, alternating frames to each eye by darkening an LCD. Because classic TVs refreshed at 60hz, each eye was being shuttered at 30hz, which is quiet easy to see. I didn't care. I thought this was awesome and over the years I would often pursue 3D gaming from time to time (reminds me, I need to sell my old 3d monitor.) And I think the whole time I've been waiting for what Moss did.

It's not just the VR technology, though that's a starting point (quality of the motion tracking is is key.) It's that the developers of this game used depth and scale to an amazing degree. Quill, the mouse main character, runs around a small diorama right in your lap, but then beyond is this simplified, but amazingly complex forest backdrop. Luckily the game was forgiving of just taking a moment to look 360 around yourself after a scene change, because I did.

I haven't felt that sense of novelty and joy in a long time, so I am so happy I took the VR plunge.
forgotten_aria: (Default)
During the holidays sales I got a ps4 and a PSVR with Beat Saber. Beat Saber makes my DDR brain very very happy. I haven't had much time to explore other VR yet.
Here's a video of me playing one of the songs with no sound (to avoid copyright issues.)

EDIT: New video with the music and an inset of one sees in the head set:



(old silent video behind cut) )

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