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[personal profile] forgotten_aria
I used to wear a fitness tracker, a withings 02. I chose it because I could wear it on my belt because wearing things on my wrist drives me a bit bonkers for two reasons. That tracker served me well, but at some point I stopped caring about steps and cared more about heart rate (especially with crossfit.) It did have a heart rate sensor, but because it was on my belt, you had to explicitly ask it to take a reading and hold it against your finger. I also couldn't wear it comfortably while sleeping and you had to remember to tell it you were sleeping and when you woke, which was slightly annoying. It served me well for a about 3 years including going through several holders.

Almost all of the new trackers, especially those with nice features, are wrist mounted. A few days ago I had an idea to wear the band further up my arm. This solves both the issue of it digging in when I type and the clamminess my skin gets underneath the plastic bands (because I can move it up and down as the day progresses.) I tested this idea with the band from my old one (it came with the option to wear it on wrist or belt) with success.

Doing a little research, I knew I wanted small and 24/7 heart rate. Eventually I settled on the garmin vivosmart 4 and I'm delighted. It is not only giving me the data I want, but it's comfortable enough I forget it's on if I'm wearing long sleeves.

Now if I could get the scale and the tracker to talk to each other, but because they are different companies, I think I would have to go through a third party that I'm not that happy with, so I guess my data will have to state separate.

----

I've been trying some VR demos on the ps4 lately. One of the problems with VR is a lot of the games aren't very deep, but still sport a $20 price tag.

Statik is a puzzle game. The first puzzle (and only one in the demo) was ok, but it didn't really seem like a good use of the VR. I might drop $3 if it goes on deep sale.

I tried Ancient Amulator where you are killing waves of minions who are attacking your base. The demo included the archer and the mage. The archer was fun (after I played the tutorial) and would be kind of a nice way to unwind. The mage was very difficult to use (throwing things in VR seems to be something game designers are struggling to get right.) In the video they show the warrior throwing down this little melee dummy and then you swing your fists and the dummy follows your lead. That looks amusing. I don't see it holding my attention for long. I also have the problem that in the VR you are standing on a pestle and while this doesn't trigger the panic of my fear of heights, it does cause me to not move my feet AT ALL leaving me a bit stiff after a session. One of the things I like about beat saber is it encourages fluid, natural movements. I would pick Ancient Amulator up for $10.

Reviewers rave about Tetris Effect so when I heard there was a demo weekend, I was excited. Sadly I think either 1) I don't like a game making me try to feel like I'm on drugs or 2) I got enough tetris growing up or both because I really didn't get why people feel this game is worth the full price tag of $40. Very glad I got to try the demo to learn it wasn't special.

I realize I never wrote about Superhot VR other than a passing mention. They did a really good job porting it to VR other than the throwing issues state above. I have to warn people, though, it is not to be played by certain people, and sometimes not even me.
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