Jan. 31st, 2019

forgotten_aria: (susu squish)
Until today, I had played beat saber, superhot VR and the Moss demo. Two of those games were designed for VR and you can really feel it. Not only does it do things to help you not get motion sick, but it takes advantage of what VR gives you. Superhot is technically a port, but because of the nature of the game (time only moves when you do, so you're supposed to finish the level with minimal movement,) it ports exceedingly well. They did do some very nice things with it, but there are also some places (in specific throwing objects) where it falls short. It's still solid and enjoyable.

Borderlands VR, however is a klunky port. Movement not immersive even if you are in motion sickness mode. The fighting feels awkward because it was designed for a mobile character, not a static one, so the monsters kind of just come to your face or shoot at you like storm troopers. Not only was it an awkward port, it was a buggy one, as I couldn't turn in a quest, despite the on screen instructions.

This disappoints me, because I was looking forward to skyrim VR, but if the locomotion is equally bad, I don't think I can enjoy it.

There was a company making an affordable VR treadmill, but they seem to have decided to leave the consumer market and make it just for commercial use and there for they can charge a lot more. I'm looking forward to treadmills... if I can get over the motion sickness, which I'm not sure I can.

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